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61. Reworking for 'Fighter Class' drones. - in Player Features and Ideas Discussion [original thread]
There seems to be a small problem. BS already take forever to target light drones, it will be near impossible for carriers to target light drones and frigates. What CCP needs to do is enhance the ability for pilots to edit their drone's behavior...
- by Havak Kouvo - at 2011.09.12 00:31:00
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62. Improve model loading times - in Player Features and Ideas Discussion [original thread]
Aethlyn wrote: Hm... it shouldn't take that long to load. Most models load within 1-2 seconds for me. I'd suggest you defragment your hard drive and/or check your system for other programs activity. Maybe you're able to set an exception in your...
- by Havak Kouvo - at 2011.09.09 20:00:00
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63. Commitment to upgrading EVE Client, POSs, etc - in Player Features and Ideas Discussion [original thread]
CCP should have an entire expansion where the whole point is the upgrade the client, change the UI, changing how POSs works, upgrading the corporation management menu and improving roles, balancing ships, and various other performance updates.
- by Havak Kouvo - at 2011.09.09 16:39:00
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64. Improve model loading times - in Player Features and Ideas Discussion [original thread]
Within at least the last few expansion, models have taken longer to load. Now sometimes, it takes almost have a minute for things like station, gates, and other ships to appear. At first you see nothing, then floating lights start to appear, then...
- by Havak Kouvo - at 2011.09.09 16:22:00
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65. drone problem - in EVE General Discussion [original thread]
Well, if it weren't for all the effort being put into other problems, some programmer in CCP could create several 'flight paths' for drones, depending on the situation. Like in this example, where lights drones like Warrior IIs constantly oversh...
- by Havak Kouvo - at 2011.09.08 16:28:00
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66. [proposal] Weather in Space - in Assembly Hall [original thread]
I kinda like this. It shouldn't just be damage. Maybe sometimes it reduces speed based on mass with smaller ships taking a bigger hit than bigger ships. Or your overview range is reduced. Something like this would appear inside of plexes and...
- by Havak Kouvo - at 2011.09.08 15:34:00
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67. Low Sec - 0.1 to 0.4 - in Player Features and Ideas Discussion [original thread]
Ehh.. this is just another thread on the issue with low-sec. Anything you can do in low-sec can either be done, safer, in high sec or at higher yield and yet still safer in null-sec. Simply moving stuff to low-sec like command centers will only l...
- by Havak Kouvo - at 2011.09.08 15:27:00
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68. Things That Should Be Released And Fixed In-game. Take a look CSM. - in Player Features and Ideas Discussion [original thread]
Yes for all of them. Its annoying how long the station container takes to get rid of. I believe it was done because of auditing. They were designed for organizing the corporate hangar and for keeping track of who did what with the hangar, this wa...
- by Havak Kouvo - at 2011.09.08 15:21:00
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69. Advanced Defender Missiles - in Player Features and Ideas Discussion [original thread]
Why? WHY?! nerf missiles? They aren't that effective in PVP, they aren't overpowered. People don't fly around in missile ships and say WIN! It almost the opposite Why do you want to introduce a system that would nerf missiles beyond their curre...
- by Havak Kouvo - at 2011.09.08 15:08:00
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70. Jump Bridge Revamp Ideas - in Player Features and Ideas Discussion [original thread]
jump bridges have been nerfed enough. They don't need to be nerfed anymore. Your idea doesn't work well either. why impose a minimum ship mass? The main problem before with JB is that you could completely ignore gates, so camping the main trave...
- by Havak Kouvo - at 2011.09.08 15:06:00
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71. Forum url - in EVE General Discussion [original thread]
stupid type-o fixed... "forum.eveonline.com" is NOT valid
- by Havak Kouvo - at 2011.09.08 15:01:00
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72. Forum url - in EVE General Discussion [original thread]
Note: the url for the new forums is 'forums.eveonline.com' forum.eveonline.com is not-valid so remembers, these are the forums. not a forum.
- by Havak Kouvo - at 2011.09.08 01:25:00
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73. Watch List Change. - in Player Features and Ideas Discussion [original thread]
This. And increase fleet size from 2^8 ( or 256 ) to 2^31 ( or 2,147,483,648 ).
- by Havak Kouvo - at 2011.09.06 16:38:00
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74. Audible alerts on fleet broadcasts - in Player Features and Ideas Discussion [original thread]
Why? This will be turned off by most people most of the time because they are either unused or annoying. The most used broadcast are for targets and reps. Too many rep requests will come in for logi pilots to like a loud horn going off and the FC ...
- by Havak Kouvo - at 2011.09.05 18:04:00
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75. missile effects upgrade ??? - in Player Features and Ideas Discussion [original thread]
Originally by: Gemberslaafje Originally by: iKill Giants Originally by: Havak Kouvo It just they would look separate for the player. If it looks separate for the client, that's just as or more complicated than having th...
- by Havak Kouvo - at 2011.09.05 14:17:00
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76. missile effects upgrade ??? - in Player Features and Ideas Discussion [original thread]
Originally by: iKill Giants I think you're underestimating how tightly bound missile calculations and missile effects are. Currently, the system is that the missile/missiles are launched from as a single point with a corresponding effect. ...
- by Havak Kouvo - at 2011.09.04 23:20:00
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77. missile effects upgrade ??? - in Player Features and Ideas Discussion [original thread]
Edited by: Havak Kouvo on 04/09/2011 05:07:38 I read a post that said a dev said the reason why upgrading missile effects would take so long was because it would require re-writing how missiles are handled on the server side, along with re-des...
- by Havak Kouvo - at 2011.09.04 05:07:00
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78. Put back drag and drop ship from hangar - in Player Features and Ideas Discussion [original thread]
I remember back before CQ, I could drag and drop a ship from the hangar into the background and that ship would become active. Now what happens, nothing. Instead, I have to got through that longer method of right-clicking, finding the horribly pla...
- by Havak Kouvo - at 2011.09.04 04:45:00
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79. dear ccp add the ability to disable anomolies popups - in EVE General Discussion [original thread]
Or those notifications in random systems about some thing a NPC corporation did after a random 'natural' thing that happened. If said notifications actually have any importance, can i at least have a check box to not see it when I pass through r...
- by Havak Kouvo - at 2011.09.04 04:39:00
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80. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
I like the idea of probes and anchorable items that provide some bits of information about parts of that system. For example a simple probe launched by a prober ship, has a limited range of maybe the grid. is fully targetable and destructable, so...
- by Havak Kouvo - at 2011.09.02 16:56:00
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